ELITEs are units unique to each faction in both function and form. All ELITEs are bought at a whopping price of 25000G, but they are quite a menace once deployed. Each ELITE also has unique movement stats, this can be used to your advantage, but can also make things difficult: The Orange Star ELITE traverses mountains slower than plains, but are fast on roads and properties, the Blue Moon ELITE can't enter rivers, but is unaffected by forest, The Green Earth ELITE gains more defense points than the others, the Yellow Commit ELITE is affected by nothing and is faster than the others, and the Black Hole ELITE can't enter mountains.
Orange Star ELITEEdit
The Orange Star ELITE is good all around, just like most of the Orange Star COs. They can take on almost everything, ranging from infantry, to tanks, to copters. But they aren't very good against Md Tanks, however, Md Tanks aren't very good against them ether.
Blue Moon ELITEEdit
The Blue Moon ELITE focuses on anti armour and anti copter. If the target has a wide serface area, they can handle it, but as soon as other infantry are involved, you need to get some anti infantry backup, otherwise you wasted your cash.
Green Earth ELITEEdit
Yellow Commit ELITEEdit
The Yellow Commit ELITE is one of the fastest and is excellent in infantry combat, Sami beware. They have an indirect range of 5 spaces but can still attack directly. They are however the most lightly armored out of all the ELITEs and must be used carefully. There attack power is increased as much amount as the target unit is damaged: a full health target yields no bonus, but a target down to 5HP yields a 50% attack bonus for the ELITE.